Chrono Crisis | |
---|---|
![]() | |
Developer(s) | Crisis Team |
Designer(s) | Chains of Fate |
Platform(s) | Windows |
Release date | None (became Theoria) |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Media | Download |
Chrono Crisis is a fan-made game that was in development until it was converted to an original project, Theoria.
"Chrono Crisis is our answer to what may or may not have happened after Chrono Cross. Using various sources across the net, we are trying to keep the story as close to canon as possible, while still allowing ourselves to create and expand upon the Chrono universe. This is meant to be a final chapter - a culmination of the events portrayed in the games that we love. We're not claiming to be "the" sequel to Chrono Cross, but we fondly like to think that we may at least be able to provide some tentative answers to the larger questions in the series. This is a game purely for fans, by fans, and we will do our best to uphold the amazing story of the series." — Chains of Fate, [1] |
Plot
Synopsis
"It's 15 minutes to midnight...
|
Characters
- Main article: List of Chrono Crisis characters
Development team
The final development team of the game consisted of:
- Chains of Fate - Project Leader, Developer, Scenario Writer
- Dai Akako - Co Artist
- Dodgingtires - Character Artist
- Lightning Strike - Web Artist
Other members who had participated in the development of Crisis but left before the project's demise included:
- Lena Andreia - Old Artist and Spriter/Scenario Writer
- RoeTaKa - Musician
- Tokyoromi - Musician (Hired days before the project's conversion)
- Ghost - Menu Programmer, Database Designer
- Xenith - Weapon, Armor, Accessories Artist
- Validus - Co Artist / Tile Artist
- D Quinn - Webmaster
- Chumbucket - Battle Sprite Animator
- Final Light Ceres - Former Character Artist
- Raiju - Former Menu Systems Programmer
- Dko - Battle System Programmer
- Dice - Character Artist
Video Demo
Community content is available under CC-BY-SA unless otherwise noted.